All in a day's work
Class depictions in videogames are prevalent, yet understudied. In this article, we analyse how the working class – particularly working-class men – have been depicted in videogames over the past 30 years. In doing so, we bring together a class- and gender-based analysis to study how narratives, rep...
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Main Authors: | Iantorno Michael, Blamey Courtney, Dwyer Lyne, Consalvo Mia |
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Format: | Article |
Language: | English |
Published: |
Sciendo
2021-04-01
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Series: | Nordicom Review |
Subjects: | |
Online Access: | https://doi.org/10.2478/nor-2021-0028 |
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