All in a day's work

Class depictions in videogames are prevalent, yet understudied. In this article, we analyse how the working class – particularly working-class men – have been depicted in videogames over the past 30 years. In doing so, we bring together a class- and gender-based analysis to study how narratives, rep...

Full description

Saved in:
Bibliographic Details
Main Authors: Iantorno Michael, Blamey Courtney, Dwyer Lyne, Consalvo Mia
Format: Article
Language:English
Published: Sciendo 2021-04-01
Series:Nordicom Review
Subjects:
Online Access:https://doi.org/10.2478/nor-2021-0028
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1832570290128814080
author Iantorno Michael
Blamey Courtney
Dwyer Lyne
Consalvo Mia
author_facet Iantorno Michael
Blamey Courtney
Dwyer Lyne
Consalvo Mia
author_sort Iantorno Michael
collection DOAJ
description Class depictions in videogames are prevalent, yet understudied. In this article, we analyse how the working class – particularly working-class men – have been depicted in videogames over the past 30 years. In doing so, we bring together a class- and gender-based analysis to study how narratives, representations, gameplay, and game systems construct the “working-class hero” as a central protagonist. This is done by examining eight paired examples of videogames that feature working-class characters in central roles, including janitor, fire-fighter, taxi driver, and bartender. Our analysis finds that some roles are glorified (such as firefighters), positioning their protagonists in direct conflict with white-collar settings and antagonists. However, many other roles task players with “doing their job” in the face of repetitive (and sometimes outlandish) working conditions. Through these examples, we document the portrayal of working-class videogame heroes, noting how videogames can both reinforce and subvert common media tropes.
format Article
id doaj-art-226c94fd35734bbfb179598da3964037
institution Kabale University
issn 2001-5119
language English
publishDate 2021-04-01
publisher Sciendo
record_format Article
series Nordicom Review
spelling doaj-art-226c94fd35734bbfb179598da39640372025-02-02T15:48:50ZengSciendoNordicom Review2001-51192021-04-0142s38811010.2478/nor-2021-0028All in a day's workIantorno Michael0Blamey Courtney1Dwyer Lyne2Consalvo Mia3Department of Communication Studies, Concordia University, CanadaDepartment of Communication Studies, Concordia University, CanadaDepartment of Communication Studies, Concordia University, CanadaDepartment of Communication Studies, Concordia University, CanadaClass depictions in videogames are prevalent, yet understudied. In this article, we analyse how the working class – particularly working-class men – have been depicted in videogames over the past 30 years. In doing so, we bring together a class- and gender-based analysis to study how narratives, representations, gameplay, and game systems construct the “working-class hero” as a central protagonist. This is done by examining eight paired examples of videogames that feature working-class characters in central roles, including janitor, fire-fighter, taxi driver, and bartender. Our analysis finds that some roles are glorified (such as firefighters), positioning their protagonists in direct conflict with white-collar settings and antagonists. However, many other roles task players with “doing their job” in the face of repetitive (and sometimes outlandish) working conditions. Through these examples, we document the portrayal of working-class videogame heroes, noting how videogames can both reinforce and subvert common media tropes.https://doi.org/10.2478/nor-2021-0028videogamesworking classblue collarnarrativesgameplay
spellingShingle Iantorno Michael
Blamey Courtney
Dwyer Lyne
Consalvo Mia
All in a day's work
Nordicom Review
videogames
working class
blue collar
narratives
gameplay
title All in a day's work
title_full All in a day's work
title_fullStr All in a day's work
title_full_unstemmed All in a day's work
title_short All in a day's work
title_sort all in a day s work
topic videogames
working class
blue collar
narratives
gameplay
url https://doi.org/10.2478/nor-2021-0028
work_keys_str_mv AT iantornomichael allinadayswork
AT blameycourtney allinadayswork
AT dwyerlyne allinadayswork
AT consalvomia allinadayswork