Serious Games Accessibility Design Model for Low-Vision Children

The evolution in information technology has brought worldwide access to information. Information technology has become an approach for effective learning in the education sector. This development provides an opportunity for people with disabilities. However, many educational software and application...

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Main Authors: Nurul Izzah Othman, Hazura Mohamed, Nor Azan Mat Zin
Format: Article
Language:English
Published: Wiley 2023-01-01
Series:Advances in Human-Computer Interaction
Online Access:http://dx.doi.org/10.1155/2023/9528294
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author Nurul Izzah Othman
Hazura Mohamed
Nor Azan Mat Zin
author_facet Nurul Izzah Othman
Hazura Mohamed
Nor Azan Mat Zin
author_sort Nurul Izzah Othman
collection DOAJ
description The evolution in information technology has brought worldwide access to information. Information technology has become an approach for effective learning in the education sector. This development provides an opportunity for people with disabilities. However, many educational software and applications in the market, such as serious games, cannot be accessed by low-vision children due to the visual properties in game design. For instance, small text and graphic sizes, lack of colour contrast, complex visual effects, or reliance on visual cues for instructions are among the visual properties that contribute to these accessibility challenges. They can play serious games as long as they are designed based on their accessibility needs. This paper proposed a serious games design model for low-vision children. The three main components are accessibility, game design, and pedagogy. The serious game accessibility design model is implemented using a low-fidelity prototype that takes the form of a serious game mockup. This prototype allows for basic interaction and testing of the game’s features, with a focus on accessibility considerations. The expert validation was conducted on the prototype using heuristic evaluation to assess its usability. Based on the evaluation, the experts agreed on implementing the proposed model to the prototype.
format Article
id doaj-art-1f55fed30b7542e2bfb0c070139eea76
institution Kabale University
issn 1687-5907
language English
publishDate 2023-01-01
publisher Wiley
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series Advances in Human-Computer Interaction
spelling doaj-art-1f55fed30b7542e2bfb0c070139eea762025-02-03T06:43:11ZengWileyAdvances in Human-Computer Interaction1687-59072023-01-01202310.1155/2023/9528294Serious Games Accessibility Design Model for Low-Vision ChildrenNurul Izzah Othman0Hazura Mohamed1Nor Azan Mat Zin2Faculty of Information Science and TechnologyFaculty of Information Science and TechnologyFaculty of Information Science and TechnologyThe evolution in information technology has brought worldwide access to information. Information technology has become an approach for effective learning in the education sector. This development provides an opportunity for people with disabilities. However, many educational software and applications in the market, such as serious games, cannot be accessed by low-vision children due to the visual properties in game design. For instance, small text and graphic sizes, lack of colour contrast, complex visual effects, or reliance on visual cues for instructions are among the visual properties that contribute to these accessibility challenges. They can play serious games as long as they are designed based on their accessibility needs. This paper proposed a serious games design model for low-vision children. The three main components are accessibility, game design, and pedagogy. The serious game accessibility design model is implemented using a low-fidelity prototype that takes the form of a serious game mockup. This prototype allows for basic interaction and testing of the game’s features, with a focus on accessibility considerations. The expert validation was conducted on the prototype using heuristic evaluation to assess its usability. Based on the evaluation, the experts agreed on implementing the proposed model to the prototype.http://dx.doi.org/10.1155/2023/9528294
spellingShingle Nurul Izzah Othman
Hazura Mohamed
Nor Azan Mat Zin
Serious Games Accessibility Design Model for Low-Vision Children
Advances in Human-Computer Interaction
title Serious Games Accessibility Design Model for Low-Vision Children
title_full Serious Games Accessibility Design Model for Low-Vision Children
title_fullStr Serious Games Accessibility Design Model for Low-Vision Children
title_full_unstemmed Serious Games Accessibility Design Model for Low-Vision Children
title_short Serious Games Accessibility Design Model for Low-Vision Children
title_sort serious games accessibility design model for low vision children
url http://dx.doi.org/10.1155/2023/9528294
work_keys_str_mv AT nurulizzahothman seriousgamesaccessibilitydesignmodelforlowvisionchildren
AT hazuramohamed seriousgamesaccessibilitydesignmodelforlowvisionchildren
AT norazanmatzin seriousgamesaccessibilitydesignmodelforlowvisionchildren