Beyond the Acronym: Intersections of STEAM, Cybernetics, and Leadership Nurturing

The theoretical model presented in this study explores the transformational potential of a digital Community of Practice (dCoP) within higher education, focusing on Science, Technology, Engineering, Art, and Mathematics (STEAM) education. A dCoP serves as a virtual space for educators to exchange k...

Full description

Saved in:
Bibliographic Details
Main Author: Christopher Dignam
Format: Article
Language:English
Published: Seyit Ahmet Kıray 2024-04-01
Series:Journal of Education in Science, Environment and Health
Subjects:
Online Access:https://jeseh.net/index.php/jeseh/article/view/700
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1832542564128915456
author Christopher Dignam
author_facet Christopher Dignam
author_sort Christopher Dignam
collection DOAJ
description The theoretical model presented in this study explores the transformational potential of a digital Community of Practice (dCoP) within higher education, focusing on Science, Technology, Engineering, Art, and Mathematics (STEAM) education. A dCoP serves as a virtual space for educators to exchange knowledge, foster interdisciplinary collaboration, and construct meaning through discourse. Through the use of digital artifacts, a dCoP provides tangible exemplars for intersecting abstract concepts to real-world applications, thus strengthening educational experiences and outcomes. This study emphasizes the cognitive, social, and emotional skills developed through STEAM education, projecting future career growth for learners in these areas. Establishing a dCoP for teachers in higher education facilitates the transfer of interdisciplinary and transdisciplinary skills to students, supporting STEAM learning and future career opportunities. Additionally, this study employs portraiture and autoethnography methodology for storytelling and cybernetic learning. The incorporation of a cybernetic mindset, presented through a theoretical Cybernetic Three-Realm Model, enriches a dCoP by addressing (1) a Canvas for Scholarship of Teaching and Learning (SoTL), (2) an Artist’s Palette for Authentic Artifacts, and (3) The Paints of Modalities for Learning. This theoretical construct affords a tangible framework for fostering STEAM skills and nurturing leadership development for pervasive learning within higher education dCoPs.
format Article
id doaj-art-1ef17ed3cfe948158a65847d8fd02516
institution Kabale University
issn 2149-214X
language English
publishDate 2024-04-01
publisher Seyit Ahmet Kıray
record_format Article
series Journal of Education in Science, Environment and Health
spelling doaj-art-1ef17ed3cfe948158a65847d8fd025162025-02-03T22:06:40ZengSeyit Ahmet KırayJournal of Education in Science, Environment and Health2149-214X2024-04-0110210.55549/jeseh.700Beyond the Acronym: Intersections of STEAM, Cybernetics, and Leadership NurturingChristopher Dignam0https://orcid.org/0009-0007-3185-4825Governors State University The theoretical model presented in this study explores the transformational potential of a digital Community of Practice (dCoP) within higher education, focusing on Science, Technology, Engineering, Art, and Mathematics (STEAM) education. A dCoP serves as a virtual space for educators to exchange knowledge, foster interdisciplinary collaboration, and construct meaning through discourse. Through the use of digital artifacts, a dCoP provides tangible exemplars for intersecting abstract concepts to real-world applications, thus strengthening educational experiences and outcomes. This study emphasizes the cognitive, social, and emotional skills developed through STEAM education, projecting future career growth for learners in these areas. Establishing a dCoP for teachers in higher education facilitates the transfer of interdisciplinary and transdisciplinary skills to students, supporting STEAM learning and future career opportunities. Additionally, this study employs portraiture and autoethnography methodology for storytelling and cybernetic learning. The incorporation of a cybernetic mindset, presented through a theoretical Cybernetic Three-Realm Model, enriches a dCoP by addressing (1) a Canvas for Scholarship of Teaching and Learning (SoTL), (2) an Artist’s Palette for Authentic Artifacts, and (3) The Paints of Modalities for Learning. This theoretical construct affords a tangible framework for fostering STEAM skills and nurturing leadership development for pervasive learning within higher education dCoPs. https://jeseh.net/index.php/jeseh/article/view/700STEAMCyberneticsAutoethnographyLeadership nurturingPervasive learning
spellingShingle Christopher Dignam
Beyond the Acronym: Intersections of STEAM, Cybernetics, and Leadership Nurturing
Journal of Education in Science, Environment and Health
STEAM
Cybernetics
Autoethnography
Leadership nurturing
Pervasive learning
title Beyond the Acronym: Intersections of STEAM, Cybernetics, and Leadership Nurturing
title_full Beyond the Acronym: Intersections of STEAM, Cybernetics, and Leadership Nurturing
title_fullStr Beyond the Acronym: Intersections of STEAM, Cybernetics, and Leadership Nurturing
title_full_unstemmed Beyond the Acronym: Intersections of STEAM, Cybernetics, and Leadership Nurturing
title_short Beyond the Acronym: Intersections of STEAM, Cybernetics, and Leadership Nurturing
title_sort beyond the acronym intersections of steam cybernetics and leadership nurturing
topic STEAM
Cybernetics
Autoethnography
Leadership nurturing
Pervasive learning
url https://jeseh.net/index.php/jeseh/article/view/700
work_keys_str_mv AT christopherdignam beyondtheacronymintersectionsofsteamcyberneticsandleadershipnurturing