Designing the Space Archivists: A Metadata-Driven VR Game Concept for Children to Engage with Cultural Heritage

Motivated to create a children’s VR game for the Netherlands Institute for Sound and Vision (NISV), this research asks <i>how might we design an immersive game for children to</i> meaningfully interact with media and metadata in cultural heritage contexts? First, during a ‘design salon,’...

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Main Authors: Alina Goldman, Rasa Bocyte, Elana B. Blinder, Arno Verhofstadt, Elizabeth Bonsignore, Pablo Cesar
Format: Article
Language:English
Published: MDPI AG 2025-06-01
Series:Heritage
Subjects:
Online Access:https://www.mdpi.com/2571-9408/8/7/238
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author Alina Goldman
Rasa Bocyte
Elana B. Blinder
Arno Verhofstadt
Elizabeth Bonsignore
Pablo Cesar
author_facet Alina Goldman
Rasa Bocyte
Elana B. Blinder
Arno Verhofstadt
Elizabeth Bonsignore
Pablo Cesar
author_sort Alina Goldman
collection DOAJ
description Motivated to create a children’s VR game for the Netherlands Institute for Sound and Vision (NISV), this research asks <i>how might we design an immersive game for children to</i> meaningfully interact with media and metadata in cultural heritage contexts? First, during a ‘design salon,’ 13 data and heritage experts challenged children’s ability to interact with metadata. In response, we ran workshops with 19 children focused on understanding abstract media and data. We found that while (1) metadata has many challenges, (2) children understand abstract data when it is grounded in concrete experiences, are (3) motivated to interact with archival media through in immersive and collaborative contexts, and (4) are interested in exploring media diversity through categorisation games with high-level narrative goals. These findings inform our game concept and three core insights for designing immersive experiences for cultural heritage: <i>Considering the Contextual Complexity of Data and Audience Needs</i>, <i>Connecting Data Abstractions to Embodied Narratives Through Categorisation Mechanics</i>, and <i>Supporting Abstract Meaning Making Using the Immersive Affordances of VR</i>.
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spelling doaj-art-1ccdde1c4bcc4990b229e08c2028d9d52025-08-20T03:08:01ZengMDPI AGHeritage2571-94082025-06-018723810.3390/heritage8070238Designing the Space Archivists: A Metadata-Driven VR Game Concept for Children to Engage with Cultural HeritageAlina Goldman0Rasa Bocyte1Elana B. Blinder2Arno Verhofstadt3Elizabeth Bonsignore4Pablo Cesar5The Netherlands Institute for Sound & Vision, 1217 WE Hilversum, The NetherlandsThe Netherlands Institute for Sound & Vision, 1217 WE Hilversum, The NetherlandsSchool of Information, University of Maryland, College Park, MD 20742, USAImec-SMIT, Vrije Universiteit Brussel, 1050 Ixelles, BelgiumSchool of Information, University of Maryland, College Park, MD 20742, USADistributed & Interactive Systems (DIS) Group, Centrum Wiskune & Informatica (CWI), 1089 XG Amsterdam, The NetherlandsMotivated to create a children’s VR game for the Netherlands Institute for Sound and Vision (NISV), this research asks <i>how might we design an immersive game for children to</i> meaningfully interact with media and metadata in cultural heritage contexts? First, during a ‘design salon,’ 13 data and heritage experts challenged children’s ability to interact with metadata. In response, we ran workshops with 19 children focused on understanding abstract media and data. We found that while (1) metadata has many challenges, (2) children understand abstract data when it is grounded in concrete experiences, are (3) motivated to interact with archival media through in immersive and collaborative contexts, and (4) are interested in exploring media diversity through categorisation games with high-level narrative goals. These findings inform our game concept and three core insights for designing immersive experiences for cultural heritage: <i>Considering the Contextual Complexity of Data and Audience Needs</i>, <i>Connecting Data Abstractions to Embodied Narratives Through Categorisation Mechanics</i>, and <i>Supporting Abstract Meaning Making Using the Immersive Affordances of VR</i>.https://www.mdpi.com/2571-9408/8/7/238cultural heritagesocial VRchildrenparticipatory design
spellingShingle Alina Goldman
Rasa Bocyte
Elana B. Blinder
Arno Verhofstadt
Elizabeth Bonsignore
Pablo Cesar
Designing the Space Archivists: A Metadata-Driven VR Game Concept for Children to Engage with Cultural Heritage
Heritage
cultural heritage
social VR
children
participatory design
title Designing the Space Archivists: A Metadata-Driven VR Game Concept for Children to Engage with Cultural Heritage
title_full Designing the Space Archivists: A Metadata-Driven VR Game Concept for Children to Engage with Cultural Heritage
title_fullStr Designing the Space Archivists: A Metadata-Driven VR Game Concept for Children to Engage with Cultural Heritage
title_full_unstemmed Designing the Space Archivists: A Metadata-Driven VR Game Concept for Children to Engage with Cultural Heritage
title_short Designing the Space Archivists: A Metadata-Driven VR Game Concept for Children to Engage with Cultural Heritage
title_sort designing the space archivists a metadata driven vr game concept for children to engage with cultural heritage
topic cultural heritage
social VR
children
participatory design
url https://www.mdpi.com/2571-9408/8/7/238
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