Human Strategy Learning-Based Multi-Agent Deep Reinforcement Learning for Online Team Sports Game

In 3 vs. 3 online basketball games, finite state machine (FSM)-based Game artificial intelligence (AI) has traditionally been employed. However, limitations such as repetitive behavior patterns and challenges in maintaining systems during redesigns have led to increased research into reinforcement l...

Full description

Saved in:
Bibliographic Details
Main Authors: Seongbeen Lee, Gyuhyuk Lee, Wongyeom Kim, Junoh Kim, Jisun Park, Kyungeun Cho
Format: Article
Language:English
Published: IEEE 2025-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/10845766/
Tags: Add Tag
No Tags, Be the first to tag this record!