Human Strategy Learning-Based Multi-Agent Deep Reinforcement Learning for Online Team Sports Game
In 3 vs. 3 online basketball games, finite state machine (FSM)-based Game artificial intelligence (AI) has traditionally been employed. However, limitations such as repetitive behavior patterns and challenges in maintaining systems during redesigns have led to increased research into reinforcement l...
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Main Authors: | , , , , , |
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Format: | Article |
Language: | English |
Published: |
IEEE
2025-01-01
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Series: | IEEE Access |
Subjects: | |
Online Access: | https://ieeexplore.ieee.org/document/10845766/ |
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