Remote Laboratory Experiments in a Virtual Immersive Learning Environment

The Virtual Immersive Learning (VIL) test bench implements a virtual collaborative immersive environment, capable of integrating natural contexts and typical gestures, which may occur during traditional lectures, enhanced with advanced experimental sessions. The system architecture is described, alo...

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Main Authors: Luca Berruti, Franco Davoli, Sandro Zappatore, Gianluca Massei, Amedeo Scarpiello
Format: Article
Language:English
Published: Wiley 2008-01-01
Series:Advances in Multimedia
Online Access:http://dx.doi.org/10.1155/2008/426981
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author Luca Berruti
Franco Davoli
Sandro Zappatore
Gianluca Massei
Amedeo Scarpiello
author_facet Luca Berruti
Franco Davoli
Sandro Zappatore
Gianluca Massei
Amedeo Scarpiello
author_sort Luca Berruti
collection DOAJ
description The Virtual Immersive Learning (VIL) test bench implements a virtual collaborative immersive environment, capable of integrating natural contexts and typical gestures, which may occur during traditional lectures, enhanced with advanced experimental sessions. The system architecture is described, along with the motivations, and the most significant choices, both hardware and software, adopted for its implementation. The novelty of the approach essentially relies on its capability of embedding functionalities that stem from various research results (mainly carried out within the VICOM national project), and “putting the pieces together” in a well-integrated framework. These features, along with its high portability, good flexibility, and, above all, low cost, make this approach appropriate for educational and training purposes, mainly concerning measurements on telecommunication systems, at universities and research centers, as well as enterprises. Moreover, the methodology can be employed for remote access to and sharing of costly measurement equipment in many different activities. The immersive characteristics of the framework are illustrated, along with performance measurements related to a specific application.
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institution Kabale University
issn 1687-5680
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publishDate 2008-01-01
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series Advances in Multimedia
spelling doaj-art-16168f8c108d4b599a0bb1e2eebda43a2025-02-03T01:03:42ZengWileyAdvances in Multimedia1687-56801687-56992008-01-01200810.1155/2008/426981426981Remote Laboratory Experiments in a Virtual Immersive Learning EnvironmentLuca Berruti0Franco Davoli1Sandro Zappatore2Gianluca Massei3Amedeo Scarpiello4Communications Laboratory, University of Genoa Research Unit, University of Genoa, National Inter-University Consortium for Telecommunications (CNIT), Savona Multimedia, Via Armando Magliotto 2, 17100 Savona, ItalyDepartment of Communications, Computer and Systems Science (DIST), University of Genoa Research Unit, National Inter-University Consortium for Telecommunications (CNIT), Via Opera Pia 13, 16154 Genova, ItalyDepartment of Communications, Computer and Systems Science (DIST), University of Genoa Research Unit, National Inter-University Consortium for Telecommunications (CNIT), Via Opera Pia 13, 16154 Genova, ItalyNational Laboratory for Multimedia Communications, Complesso Universitario Monte Sant’Angelo, National Inter-University Consortium for Telecommunications (CNIT), Via Cinthia, Edificio Centri Comuni, 80126 Napoli, ItalyNational Laboratory for Multimedia Communications, Complesso Universitario Monte Sant’Angelo, National Inter-University Consortium for Telecommunications (CNIT), Via Cinthia, Edificio Centri Comuni, 80126 Napoli, ItalyThe Virtual Immersive Learning (VIL) test bench implements a virtual collaborative immersive environment, capable of integrating natural contexts and typical gestures, which may occur during traditional lectures, enhanced with advanced experimental sessions. The system architecture is described, along with the motivations, and the most significant choices, both hardware and software, adopted for its implementation. The novelty of the approach essentially relies on its capability of embedding functionalities that stem from various research results (mainly carried out within the VICOM national project), and “putting the pieces together” in a well-integrated framework. These features, along with its high portability, good flexibility, and, above all, low cost, make this approach appropriate for educational and training purposes, mainly concerning measurements on telecommunication systems, at universities and research centers, as well as enterprises. Moreover, the methodology can be employed for remote access to and sharing of costly measurement equipment in many different activities. The immersive characteristics of the framework are illustrated, along with performance measurements related to a specific application.http://dx.doi.org/10.1155/2008/426981
spellingShingle Luca Berruti
Franco Davoli
Sandro Zappatore
Gianluca Massei
Amedeo Scarpiello
Remote Laboratory Experiments in a Virtual Immersive Learning Environment
Advances in Multimedia
title Remote Laboratory Experiments in a Virtual Immersive Learning Environment
title_full Remote Laboratory Experiments in a Virtual Immersive Learning Environment
title_fullStr Remote Laboratory Experiments in a Virtual Immersive Learning Environment
title_full_unstemmed Remote Laboratory Experiments in a Virtual Immersive Learning Environment
title_short Remote Laboratory Experiments in a Virtual Immersive Learning Environment
title_sort remote laboratory experiments in a virtual immersive learning environment
url http://dx.doi.org/10.1155/2008/426981
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