View-Dependent Tessellation and Simulation of Ocean Surfaces
Modeling and rendering realistic ocean scenes have been thoroughly investigated for many years. Its appearance has been studied and it is possible to find very detailed simulations where a high degree of realism is achieved. Nevertheless, among the solutions to ocean rendering, real-time management...
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Format: | Article |
Language: | English |
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Wiley
2014-01-01
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Series: | The Scientific World Journal |
Online Access: | http://dx.doi.org/10.1155/2014/979418 |
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author | Anna Puig-Centelles Francisco Ramos Oscar Ripolles Miguel Chover Mateu Sbert |
author_facet | Anna Puig-Centelles Francisco Ramos Oscar Ripolles Miguel Chover Mateu Sbert |
author_sort | Anna Puig-Centelles |
collection | DOAJ |
description | Modeling and rendering realistic ocean scenes have been thoroughly investigated for many years. Its appearance has been studied and it is possible to find very detailed simulations where a high degree of realism is achieved. Nevertheless, among the solutions to ocean rendering, real-time management of the huge heightmaps that are necessary for rendering an ocean scene is still not solved. We propose a new technique for simulating the ocean surface on GPU. This technique is capable of offering view-dependent approximations of the mesh while maintaining coherence among the extracted approximations. This feature is very important as most solutions previously presented must retessellate from the initial mesh. Our solution is able to use the latest extracted approximation when refining or coarsening the mesh. |
format | Article |
id | doaj-art-11be362f54b94782915f8d62876e562a |
institution | Kabale University |
issn | 2356-6140 1537-744X |
language | English |
publishDate | 2014-01-01 |
publisher | Wiley |
record_format | Article |
series | The Scientific World Journal |
spelling | doaj-art-11be362f54b94782915f8d62876e562a2025-02-03T01:32:43ZengWileyThe Scientific World Journal2356-61401537-744X2014-01-01201410.1155/2014/979418979418View-Dependent Tessellation and Simulation of Ocean SurfacesAnna Puig-Centelles0Francisco Ramos1Oscar Ripolles2Miguel Chover3Mateu Sbert4Neuroscience Division, Starlab Barcelona, 08022 Barcelona, SpainDepartment de Llenguatges i Sistemes Informatics, Universitat Jaume I, 12071 Castellon, SpainNeuroelectrics, 08022 Barcelona, SpainDepartment de Llenguatges i Sistemes Informatics, Universitat Jaume I, 12071 Castellon, SpainDepartment of Informatica i Matematica Aplicada, Universitat de Girona, 17071 Girona, SpainModeling and rendering realistic ocean scenes have been thoroughly investigated for many years. Its appearance has been studied and it is possible to find very detailed simulations where a high degree of realism is achieved. Nevertheless, among the solutions to ocean rendering, real-time management of the huge heightmaps that are necessary for rendering an ocean scene is still not solved. We propose a new technique for simulating the ocean surface on GPU. This technique is capable of offering view-dependent approximations of the mesh while maintaining coherence among the extracted approximations. This feature is very important as most solutions previously presented must retessellate from the initial mesh. Our solution is able to use the latest extracted approximation when refining or coarsening the mesh.http://dx.doi.org/10.1155/2014/979418 |
spellingShingle | Anna Puig-Centelles Francisco Ramos Oscar Ripolles Miguel Chover Mateu Sbert View-Dependent Tessellation and Simulation of Ocean Surfaces The Scientific World Journal |
title | View-Dependent Tessellation and Simulation of Ocean Surfaces |
title_full | View-Dependent Tessellation and Simulation of Ocean Surfaces |
title_fullStr | View-Dependent Tessellation and Simulation of Ocean Surfaces |
title_full_unstemmed | View-Dependent Tessellation and Simulation of Ocean Surfaces |
title_short | View-Dependent Tessellation and Simulation of Ocean Surfaces |
title_sort | view dependent tessellation and simulation of ocean surfaces |
url | http://dx.doi.org/10.1155/2014/979418 |
work_keys_str_mv | AT annapuigcentelles viewdependenttessellationandsimulationofoceansurfaces AT franciscoramos viewdependenttessellationandsimulationofoceansurfaces AT oscarripolles viewdependenttessellationandsimulationofoceansurfaces AT miguelchover viewdependenttessellationandsimulationofoceansurfaces AT mateusbert viewdependenttessellationandsimulationofoceansurfaces |