View-Dependent Tessellation and Simulation of Ocean Surfaces

Modeling and rendering realistic ocean scenes have been thoroughly investigated for many years. Its appearance has been studied and it is possible to find very detailed simulations where a high degree of realism is achieved. Nevertheless, among the solutions to ocean rendering, real-time management...

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Main Authors: Anna Puig-Centelles, Francisco Ramos, Oscar Ripolles, Miguel Chover, Mateu Sbert
Format: Article
Language:English
Published: Wiley 2014-01-01
Series:The Scientific World Journal
Online Access:http://dx.doi.org/10.1155/2014/979418
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author Anna Puig-Centelles
Francisco Ramos
Oscar Ripolles
Miguel Chover
Mateu Sbert
author_facet Anna Puig-Centelles
Francisco Ramos
Oscar Ripolles
Miguel Chover
Mateu Sbert
author_sort Anna Puig-Centelles
collection DOAJ
description Modeling and rendering realistic ocean scenes have been thoroughly investigated for many years. Its appearance has been studied and it is possible to find very detailed simulations where a high degree of realism is achieved. Nevertheless, among the solutions to ocean rendering, real-time management of the huge heightmaps that are necessary for rendering an ocean scene is still not solved. We propose a new technique for simulating the ocean surface on GPU. This technique is capable of offering view-dependent approximations of the mesh while maintaining coherence among the extracted approximations. This feature is very important as most solutions previously presented must retessellate from the initial mesh. Our solution is able to use the latest extracted approximation when refining or coarsening the mesh.
format Article
id doaj-art-11be362f54b94782915f8d62876e562a
institution Kabale University
issn 2356-6140
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language English
publishDate 2014-01-01
publisher Wiley
record_format Article
series The Scientific World Journal
spelling doaj-art-11be362f54b94782915f8d62876e562a2025-02-03T01:32:43ZengWileyThe Scientific World Journal2356-61401537-744X2014-01-01201410.1155/2014/979418979418View-Dependent Tessellation and Simulation of Ocean SurfacesAnna Puig-Centelles0Francisco Ramos1Oscar Ripolles2Miguel Chover3Mateu Sbert4Neuroscience Division, Starlab Barcelona, 08022 Barcelona, SpainDepartment de Llenguatges i Sistemes Informatics, Universitat Jaume I, 12071 Castellon, SpainNeuroelectrics, 08022 Barcelona, SpainDepartment de Llenguatges i Sistemes Informatics, Universitat Jaume I, 12071 Castellon, SpainDepartment of Informatica i Matematica Aplicada, Universitat de Girona, 17071 Girona, SpainModeling and rendering realistic ocean scenes have been thoroughly investigated for many years. Its appearance has been studied and it is possible to find very detailed simulations where a high degree of realism is achieved. Nevertheless, among the solutions to ocean rendering, real-time management of the huge heightmaps that are necessary for rendering an ocean scene is still not solved. We propose a new technique for simulating the ocean surface on GPU. This technique is capable of offering view-dependent approximations of the mesh while maintaining coherence among the extracted approximations. This feature is very important as most solutions previously presented must retessellate from the initial mesh. Our solution is able to use the latest extracted approximation when refining or coarsening the mesh.http://dx.doi.org/10.1155/2014/979418
spellingShingle Anna Puig-Centelles
Francisco Ramos
Oscar Ripolles
Miguel Chover
Mateu Sbert
View-Dependent Tessellation and Simulation of Ocean Surfaces
The Scientific World Journal
title View-Dependent Tessellation and Simulation of Ocean Surfaces
title_full View-Dependent Tessellation and Simulation of Ocean Surfaces
title_fullStr View-Dependent Tessellation and Simulation of Ocean Surfaces
title_full_unstemmed View-Dependent Tessellation and Simulation of Ocean Surfaces
title_short View-Dependent Tessellation and Simulation of Ocean Surfaces
title_sort view dependent tessellation and simulation of ocean surfaces
url http://dx.doi.org/10.1155/2014/979418
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AT franciscoramos viewdependenttessellationandsimulationofoceansurfaces
AT oscarripolles viewdependenttessellationandsimulationofoceansurfaces
AT miguelchover viewdependenttessellationandsimulationofoceansurfaces
AT mateusbert viewdependenttessellationandsimulationofoceansurfaces