The Status of Video Games as Self-Involving Interactive Fictions: Fuzzy Intervals and Hard Identifications
The goal of this paper is to see how mental and language representations are unique from a video-game perspective, using two main criteria. First, I will posit that the level of being both an interactive work of fiction and a self-involving interactive fiction belongs to a fuzzy interval and that so...
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| Main Author: | Kristina Šekrst |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
University of Zadar
2023-11-01
|
| Series: | [sic] |
| Online Access: | http://www.sic-journal.org/ArticleView.aspx?aid=733 |
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