STEAM approach in project-based learning to develop mathematical literacy and students' character

Mathematics is essential for individuals to solve everyday life problems. However, students remain insufficiently motivated in mathematics learning, necessitating the implementation of engaging teaching approaches integrated with other disciplines, such as STEAM (Science, Technology, Engineering, Ar...

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Main Authors: In In Supianti, Poppy Yaniawati, Ebenezer Bonyah, Astri Widiastuti Hasbiah, Nisrina Rozalini
Format: Article
Language:English
Published: Institut Keguruan dan Ilmu Pendidikan Siliwangi; Indonesia Mathematics Educators' Society 2025-01-01
Series:Infinity
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Online Access:https://e-journal.stkipsiliwangi.ac.id/index.php/infinity/article/view/5222
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author In In Supianti
Poppy Yaniawati
Ebenezer Bonyah
Astri Widiastuti Hasbiah
Nisrina Rozalini
author_facet In In Supianti
Poppy Yaniawati
Ebenezer Bonyah
Astri Widiastuti Hasbiah
Nisrina Rozalini
author_sort In In Supianti
collection DOAJ
description Mathematics is essential for individuals to solve everyday life problems. However, students remain insufficiently motivated in mathematics learning, necessitating the implementation of engaging teaching approaches integrated with other disciplines, such as STEAM (Science, Technology, Engineering, Art, and Mathematics). This study investigated the effectiveness of a STEAM-based Project-Based Learning (PjBL) approach on mathematical literacy and character development among secondary school students. Utilizing a mixed-methods convergent parallel design, the research employed quantitative and qualitative techniques. The quantitative data collection used a literacy skills test to measure mathematical literacy. Meanwhile, the qualitative data collection to measure students' character utilized surveys, interviews, and observations. Quantitative data analysis was conducted using the Kruskal-Wallis test, while qualitative data analysis employed triangulation, including data reduction, data presentation, and data verification stages. The study results revealed that students' mathematical literacy significantly improved after participating in STEAM-PjBL-based learning. Additionally, STEAM-PjBL fosters the development of students' character traits, including teamwork, communication, and responsibility, highlighting its potential to support holistic educational outcomes. These findings indicate that integrating STEAM principles with PjBL enhances academic performance and cultivates critical 21st-century skills.
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spelling doaj-art-097f9c9b55644695a35d49f2792a39e62025-02-05T16:20:02ZengInstitut Keguruan dan Ilmu Pendidikan Siliwangi; Indonesia Mathematics Educators' SocietyInfinity2089-68672460-92852025-01-0114228330210.22460/infinity.v14i2.p283-3024468STEAM approach in project-based learning to develop mathematical literacy and students' characterIn In Supianti0https://orcid.org/0000-0002-9751-9348Poppy Yaniawati1https://orcid.org/0000-0003-2718-317XEbenezer Bonyah2https://orcid.org/0000-0003-0808-4504Astri Widiastuti Hasbiah3https://orcid.org/0009-0006-7166-2476Nisrina Rozalini4Department of Mathematics Education, Universitas PasundanDepartment of Mathematics Education, Universitas PasundanDepartment of Mathematics Education, Akenten Appiah Menka University of Sills Training and Entrepreneurial Development KumasiDepartment of Environmental Engineering, Universitas PasundanDepartment of Mathematics Education, Universitas PasundanMathematics is essential for individuals to solve everyday life problems. However, students remain insufficiently motivated in mathematics learning, necessitating the implementation of engaging teaching approaches integrated with other disciplines, such as STEAM (Science, Technology, Engineering, Art, and Mathematics). This study investigated the effectiveness of a STEAM-based Project-Based Learning (PjBL) approach on mathematical literacy and character development among secondary school students. Utilizing a mixed-methods convergent parallel design, the research employed quantitative and qualitative techniques. The quantitative data collection used a literacy skills test to measure mathematical literacy. Meanwhile, the qualitative data collection to measure students' character utilized surveys, interviews, and observations. Quantitative data analysis was conducted using the Kruskal-Wallis test, while qualitative data analysis employed triangulation, including data reduction, data presentation, and data verification stages. The study results revealed that students' mathematical literacy significantly improved after participating in STEAM-PjBL-based learning. Additionally, STEAM-PjBL fosters the development of students' character traits, including teamwork, communication, and responsibility, highlighting its potential to support holistic educational outcomes. These findings indicate that integrating STEAM principles with PjBL enhances academic performance and cultivates critical 21st-century skills.https://e-journal.stkipsiliwangi.ac.id/index.php/infinity/article/view/5222character developmentliteracy skillsproject-based learningsteam-based learning
spellingShingle In In Supianti
Poppy Yaniawati
Ebenezer Bonyah
Astri Widiastuti Hasbiah
Nisrina Rozalini
STEAM approach in project-based learning to develop mathematical literacy and students' character
Infinity
character development
literacy skills
project-based learning
steam-based learning
title STEAM approach in project-based learning to develop mathematical literacy and students' character
title_full STEAM approach in project-based learning to develop mathematical literacy and students' character
title_fullStr STEAM approach in project-based learning to develop mathematical literacy and students' character
title_full_unstemmed STEAM approach in project-based learning to develop mathematical literacy and students' character
title_short STEAM approach in project-based learning to develop mathematical literacy and students' character
title_sort steam approach in project based learning to develop mathematical literacy and students character
topic character development
literacy skills
project-based learning
steam-based learning
url https://e-journal.stkipsiliwangi.ac.id/index.php/infinity/article/view/5222
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