Performing Capture in Video Games and New Acting Practice in the Post-Digital Era / Рerforming Capture в видеоиграх и новая актерская практика постцифровой эпохи
Motion capture technology for creating an animated image of an artist is becoming increasingly widespread in animation, cinema, and computer games. The motion capture methodology allows translating the acting into different virtual worlds and implementing creative data such as plasticity, voice, dra...
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| Main Authors: | ZORIN ARTEM N. / ЗОРИН А.Н., YAKHAMOV DANIIL A. / ЯХАМОВ Д.А. |
|---|---|
| Format: | Article |
| Language: | English |
| Published: |
GITR Film & Television School
2023-06-01
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| Series: | Наука телевидения |
| Subjects: | |
| Online Access: | https://tv-science.online/en/journals/19-2-rerforming-capture-v-videoigrah-i-novaya-akterskaya-praktika-posttsifrovoj-epohi/ |
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