Enhancing reproductive health among adolescent girls in India: results of an individualized RCT to study the efficacy of the go Nisha go mobile game

Abstract Background Adolescent girls in India face significant barriers to accessing sexual and reproductive health (SRH) information and services. Digital interventions, particularly mobile-based ones, promise to deliver SRH education in a fun and engaging manner. These can be offered privately dir...

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Main Authors: Aparna Raj, Lalita Shankar, Anvita Dixit, Ananya Saha, Madhusudana Battala, Nizamuddin Khan, Kavita Ayyagari, Niranjan Saggurti, Susan Howard
Format: Article
Language:English
Published: BMC 2025-04-01
Series:Reproductive Health
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Online Access:https://doi.org/10.1186/s12978-025-02005-1
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author Aparna Raj
Lalita Shankar
Anvita Dixit
Ananya Saha
Madhusudana Battala
Nizamuddin Khan
Kavita Ayyagari
Niranjan Saggurti
Susan Howard
author_facet Aparna Raj
Lalita Shankar
Anvita Dixit
Ananya Saha
Madhusudana Battala
Nizamuddin Khan
Kavita Ayyagari
Niranjan Saggurti
Susan Howard
author_sort Aparna Raj
collection DOAJ
description Abstract Background Adolescent girls in India face significant barriers to accessing sexual and reproductive health (SRH) information and services. Digital interventions, particularly mobile-based ones, promise to deliver SRH education in a fun and engaging manner. These can be offered privately directly to the adolescent, allowing players to ‘experience’ the outcomes of their choices, receive tailored feedback, and the option to ‘try again’. Methods This study evaluated the efficacy of “Go Nisha GoⓇ” (GNG), a low-end smartphone-based digital game for adolescent girls in India, using a two-armed, encouragement-led, randomized controlled trial (RCT). The study involved 1950 participants from Patna, Jaipur, and Delhi NCR. The intervention group received encouragement to play GNG, while the control group did not. Key constructs measured included menstrual health management (MHM), contraception knowledge, and agency. Data were collected at baseline and a ten-week follow-up. Results The intervention group showed significant improvements in various MHM parameters, contraception knowledge, and agency outcomes compared to the control group. Overall, 1697 out of 1993 participants completed the study after ten weeks (85%). The intervention group’s awareness of menstrual hygiene products increased from 33 to 92%, while comprehensive knowledge of oral contraceptive pills (OCPs) rose from 2 to 17% (p < 0.0001). Confidence in negotiating contraception use increased from 60 to 85% (p < 0.0001), and the attitude of refusing sex when not ready improved from 61 to 85% (p < 0.0001).The subjects in the game group showed high levels of satisfaction with the app, with 74% discussing the game with others and 66% recommending it. The belief in negotiating marriage decisions with parents also improved more in the intervention group than in the control group. Conclusion The findings of the first-ever RCT outcome evaluation for a digital mobile game app for enhancing SRH education among adolescent girls in low-resource settings support the efficacy of digital games for health like GNG. The game’s engaging and interactive format effectively communicated complex and sensitive SRH information, empowered participants, and encouraged (p < 0.0001) critical health behaviors through informed decision-making. Future studies could explore the long-term sustainability of behavior changes induced by such interventions and their effectiveness across different settings and populations. Trial registration number: CTRI/2023/03/050447. Date: March, 2023.
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spelling doaj-art-0708d3ce112d460bb0f07bc27d2f2b212025-08-20T03:06:57ZengBMCReproductive Health1742-47552025-04-0122111110.1186/s12978-025-02005-1Enhancing reproductive health among adolescent girls in India: results of an individualized RCT to study the efficacy of the go Nisha go mobile gameAparna Raj0Lalita Shankar1Anvita Dixit2Ananya Saha3Madhusudana Battala4Nizamuddin Khan5Kavita Ayyagari6Niranjan Saggurti7Susan Howard8Howard Delafield InternationalHoward Delafield InternationalHoward Delafield InternationalPopulationCouncil ConsultingPopulationCouncil ConsultingPopulationCouncil ConsultingHoward Delafield InternationalPopulationCouncil ConsultingHoward Delafield InternationalAbstract Background Adolescent girls in India face significant barriers to accessing sexual and reproductive health (SRH) information and services. Digital interventions, particularly mobile-based ones, promise to deliver SRH education in a fun and engaging manner. These can be offered privately directly to the adolescent, allowing players to ‘experience’ the outcomes of their choices, receive tailored feedback, and the option to ‘try again’. Methods This study evaluated the efficacy of “Go Nisha GoⓇ” (GNG), a low-end smartphone-based digital game for adolescent girls in India, using a two-armed, encouragement-led, randomized controlled trial (RCT). The study involved 1950 participants from Patna, Jaipur, and Delhi NCR. The intervention group received encouragement to play GNG, while the control group did not. Key constructs measured included menstrual health management (MHM), contraception knowledge, and agency. Data were collected at baseline and a ten-week follow-up. Results The intervention group showed significant improvements in various MHM parameters, contraception knowledge, and agency outcomes compared to the control group. Overall, 1697 out of 1993 participants completed the study after ten weeks (85%). The intervention group’s awareness of menstrual hygiene products increased from 33 to 92%, while comprehensive knowledge of oral contraceptive pills (OCPs) rose from 2 to 17% (p < 0.0001). Confidence in negotiating contraception use increased from 60 to 85% (p < 0.0001), and the attitude of refusing sex when not ready improved from 61 to 85% (p < 0.0001).The subjects in the game group showed high levels of satisfaction with the app, with 74% discussing the game with others and 66% recommending it. The belief in negotiating marriage decisions with parents also improved more in the intervention group than in the control group. Conclusion The findings of the first-ever RCT outcome evaluation for a digital mobile game app for enhancing SRH education among adolescent girls in low-resource settings support the efficacy of digital games for health like GNG. The game’s engaging and interactive format effectively communicated complex and sensitive SRH information, empowered participants, and encouraged (p < 0.0001) critical health behaviors through informed decision-making. Future studies could explore the long-term sustainability of behavior changes induced by such interventions and their effectiveness across different settings and populations. Trial registration number: CTRI/2023/03/050447. Date: March, 2023.https://doi.org/10.1186/s12978-025-02005-1Outcome evaluationRCTEncouragement designMobile gameAdolescentsDigital
spellingShingle Aparna Raj
Lalita Shankar
Anvita Dixit
Ananya Saha
Madhusudana Battala
Nizamuddin Khan
Kavita Ayyagari
Niranjan Saggurti
Susan Howard
Enhancing reproductive health among adolescent girls in India: results of an individualized RCT to study the efficacy of the go Nisha go mobile game
Reproductive Health
Outcome evaluation
RCT
Encouragement design
Mobile game
Adolescents
Digital
title Enhancing reproductive health among adolescent girls in India: results of an individualized RCT to study the efficacy of the go Nisha go mobile game
title_full Enhancing reproductive health among adolescent girls in India: results of an individualized RCT to study the efficacy of the go Nisha go mobile game
title_fullStr Enhancing reproductive health among adolescent girls in India: results of an individualized RCT to study the efficacy of the go Nisha go mobile game
title_full_unstemmed Enhancing reproductive health among adolescent girls in India: results of an individualized RCT to study the efficacy of the go Nisha go mobile game
title_short Enhancing reproductive health among adolescent girls in India: results of an individualized RCT to study the efficacy of the go Nisha go mobile game
title_sort enhancing reproductive health among adolescent girls in india results of an individualized rct to study the efficacy of the go nisha go mobile game
topic Outcome evaluation
RCT
Encouragement design
Mobile game
Adolescents
Digital
url https://doi.org/10.1186/s12978-025-02005-1
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