Time and Space in Digital Game Storytelling

The design and representation of time and space are important in any narrative form. Not surprisingly there is an extensive literature on specific considerations of space or time in game design. However, there is less attention to more systematic analyses that examine both of these key factors—inclu...

Full description

Saved in:
Bibliographic Details
Main Authors: Huaxin Wei, Jim Bizzocchi, Tom Calvert
Format: Article
Language:English
Published: Wiley 2010-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2010/897217
Tags: Add Tag
No Tags, Be the first to tag this record!
_version_ 1832561884832727040
author Huaxin Wei
Jim Bizzocchi
Tom Calvert
author_facet Huaxin Wei
Jim Bizzocchi
Tom Calvert
author_sort Huaxin Wei
collection DOAJ
description The design and representation of time and space are important in any narrative form. Not surprisingly there is an extensive literature on specific considerations of space or time in game design. However, there is less attention to more systematic analyses that examine both of these key factors—including their dynamic interrelationship within game storytelling. This paper adapts critical frameworks of narrative space and narrative time drawn from other media and demonstrates their application in the understanding of game narratives. In order to do this we incorporate fundamental concepts from the field of game studies to build a game-specific framework for analyzing the design of narrative time and narrative space. The paper applies this framework against a case analysis in order to demonstrate its operation and utility. This process grounds the understanding of game narrative space and narrative time in broader traditions of narrative discourse and analysis.
format Article
id doaj-art-0197cd3e61df4e4a965d40b25c046580
institution Kabale University
issn 1687-7047
1687-7055
language English
publishDate 2010-01-01
publisher Wiley
record_format Article
series International Journal of Computer Games Technology
spelling doaj-art-0197cd3e61df4e4a965d40b25c0465802025-02-03T01:23:52ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552010-01-01201010.1155/2010/897217897217Time and Space in Digital Game StorytellingHuaxin Wei0Jim Bizzocchi1Tom Calvert2School of Interactive Arts and Technology, Simon Fraser University, 250-13450 102 Avenue, Surrey, BC, V3T 0A3, CanadaSchool of Interactive Arts and Technology, Simon Fraser University, 250-13450 102 Avenue, Surrey, BC, V3T 0A3, CanadaSchool of Interactive Arts and Technology, Simon Fraser University, 250-13450 102 Avenue, Surrey, BC, V3T 0A3, CanadaThe design and representation of time and space are important in any narrative form. Not surprisingly there is an extensive literature on specific considerations of space or time in game design. However, there is less attention to more systematic analyses that examine both of these key factors—including their dynamic interrelationship within game storytelling. This paper adapts critical frameworks of narrative space and narrative time drawn from other media and demonstrates their application in the understanding of game narratives. In order to do this we incorporate fundamental concepts from the field of game studies to build a game-specific framework for analyzing the design of narrative time and narrative space. The paper applies this framework against a case analysis in order to demonstrate its operation and utility. This process grounds the understanding of game narrative space and narrative time in broader traditions of narrative discourse and analysis.http://dx.doi.org/10.1155/2010/897217
spellingShingle Huaxin Wei
Jim Bizzocchi
Tom Calvert
Time and Space in Digital Game Storytelling
International Journal of Computer Games Technology
title Time and Space in Digital Game Storytelling
title_full Time and Space in Digital Game Storytelling
title_fullStr Time and Space in Digital Game Storytelling
title_full_unstemmed Time and Space in Digital Game Storytelling
title_short Time and Space in Digital Game Storytelling
title_sort time and space in digital game storytelling
url http://dx.doi.org/10.1155/2010/897217
work_keys_str_mv AT huaxinwei timeandspaceindigitalgamestorytelling
AT jimbizzocchi timeandspaceindigitalgamestorytelling
AT tomcalvert timeandspaceindigitalgamestorytelling