Tomb Raider: The Angel of Darkness
The game's development began three years before its release. The intention was to create a different game from previous entries in the franchise, one that could compete better with newer action games and fully exploit the potential of the sixth generation of gaming platforms. It was also planned to be the first in a new trilogy of ''Tomb Raider'' games released for the new generation. However, development was fraught with difficulties, which led to the game being delayed twice and numerous planned sections of the game were scaled back in order to meet deadlines.
Despite selling 2.5 million copies worldwide, ''The Angel of Darkness'' received generally negative reviews from critics; while some praise went to its story, the game was widely faulted for its poor controls, camera and numerous technical issues. In the aftermath of the game's release, the planned sequels were scrapped, and the development of the franchise was transferred to Crystal Dynamics for the next entry in the series, ''Tomb Raider: Legend'' (2006). A remastered version, which reinstates dialogue and mechanics that were scrapped during the original game's development, was included in ''Tomb Raider IV–VI Remastered'', released in 2025. Provided by Wikipedia